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Name: Tami-o-rami-fo-fanna-o-mami Website: http://www.two-sins.com/ E-mail: nutmilk at gmail dot com |
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Civilian Name/Nickname: Ichidaikiu Chiyoko; "Chichi" Name Meaning: 'Ichidai' is 'one machine'; 'kiu' is breadth of mind. Chiyo is 'a thousand generations', being a Japanese number name, with 'ko' simply being the feminine 'child of' suffix. A Thousand Generations Of The One Machine-Mind, if you squish it really badly, so it's a name that implies the longevity of the mind as a vehicle/technical object. I'm flamingly awesome. The nickname 'Chichi' or just 'Chi' also puts to mind the mental chi/ki spirit required to get your power level to NINE THOUSAND!!!?!! on Dragonball Z. I am so sad. Chichi is the name she would most desperately love to get called as a nickname, except she has nobody there to call it. She entered it in as her nickname in her Gameboy. Gender: Female Age: 16 Birthday: January 24th Astrology: Aquarius sun, Capricorn moon, Pisces rising Blood Type: A Likes: ε invention; ever since she was small, Chiyo has been obsessed with making mechanism; she has been obsessed with creation, of replacing human action with a mechanical help-out, ... often to the point where the mechanical help-out is much more long, painful and prolonged than simply doing whatever the human action was itself. She has long been extremely fond of Rube Goldberg-esque devices, wherein a number of actions happen to often do a really simple action - think every single thing Wallace makes on "Wallace And Gromit". She is of the opinion that technology is the future (rather than kids, sorry Whitney Houston), and that she is going to LIVE IN IT. The thing is, Chiyo is a genius, ... just not with things like "invent a machine that helps you put on your pants". She takes such simple, effervescent joy in these small, retarded creations, though, that it is kind of like kicking a puppy telling her that a machine built on the principle of rolling marbles and die-cast weights to help you locate your underwear is totally goddamn ridiculous. Her inventions are generally sweetly retarded, with one in about five hundred being any use at all ever. ε devices/gizmos; Chiyo loves devices. Of any kind. She loves it all from Swiss knives right down to egg timers, and will happily - when presented with a new one - take a long time admiring it, working it out, and then pulling it apart to see how it works. Her favourite toy as a child was a holepunch. This probably says a bunch of things about her. And sorry, Kirin, but devices and gizmos can only get better when they are SUPER FUTURE TECHNOLOGICAL; give her your cellphones, your beepers, your Blackberries yearning to breathe free. Chiyo thinks that they are basically the best thing ever, and the future can only get better if they get smaller, more efficient, and in a wider selection of colours. (Tragedy: Chiyo has the hippest, most souped-up phone on the planet. There is nobody in her callbook but her provider and a place that sends you free text messages about your horoscope.) ε traps; even if her machines to help her brush her hair in the morning are totally goddamn ridiculous, Chiyo's inventive sense on the small-time side does translate into one thing: traps. Chiyo is a ninja. It is a worrying thing that she absolutely cannot abide feeling vulnerable; she lives in a sort of numb, calm, constant fear that is only alleviated by booby-trapping both herself and her tiny apartment to the point where touching her unexpectedly is a really bad, bad idea (you will find yourself with a smoking hand and having only just dodged a small supply of tacks that came shooting out a pressure point in her t-shirt). Thankfully, her traps are pretty much to startle and minorly inconvenience, consisting as they do mostly of flash powders, sneezing powders and rubber bands (and in her apartment's case, a great deal of rubber arrows, string, net traps, tar, feathers and tacks). It is not so much that she wants to hurt anybody: it is just that she is a panic-stricken, tormented nervous nelly with the world's largest supply of rubber bands, sneezing powder and string. ε pixellated creature collecting; Pokemon! GOTTA CATCH 'EM ALL. Chiyo's only friend is her collection of handheld Nintendo devices, and she has been methodically, painstakingly catching every single Pokemon since the first horrible game came out. It is the only social communication she will willingly go into - ie, lingering outside a playground and trading with children to try and fill out her Pokedex. It is something incredibly soothing to her. The game and plot is mostly joyless, but the collecting itself is like sugar-coated crack. Also, six-year-olds rarely pick on her, and six-year-olds can properly admire the fact that she has Charizard. She carries her Gameboy around everywhere with her. It is a worn old bosom companion. She will talk to it in the place of friends. God she is a sad, sad sack. She does not actually take that much joy in Charizard or his companions; she just plays it for the constant, ceaseless collecting. She finds the same grotesque enjoyment in Legend Of The River King, where it is your sworn duty to fish every fish out of Japan's rivers, lakes and seas. Or in Harvest Moon, where it is your sworn duty to clean five thousand cows. ε Mahjong; strategy games in general. Sometimes of a warm Sunday Chiyo will go to the park and play a game of outdoor chess or Mahjong with somebody's grandpa, and she will feel incredibly cheered up by the fact that she got five minutes of socialising with some old dude. She has been doing this for years, and has gotten to the point where she can say "Hello", "Thank you", "Goodbye", and "Good game". Hooray! She tends to draw out and prolong the games so that it all lasts longer. She likes to pretend that she is somebody's granddaughter. Oh my God she is such a sad sack. ε movement; Chiyo's field lies in mechanical and electrical engineering, but she yearns to one day cross over to robomechanics; she loves watching human movement, dancing, ballet, athletics, anything, just to see how the human body works and how she can translate that over to her work. She is not a good or even really inspired artist, but she has huge portfolios of the human body in motion. Random likes: rosewater icecream, anime, sugary pop music, iPods, iAnything, marbles, kappa maki, smoke powder, science kits, talking toilets Dislikes: ε vulnerability/exposure; Chichi likes to blend in with the crowd; Chichi likes to have a back-up plan. Chichi likes traps. Chiyo does not like feelings of nakedness (metaphorical ones, though physical ones would be EVEN WORSE). She likes to be absolutely prepared, not get anything unexpected, and always know where the bathrooms are. ε attention/focus; if too much of this is given - okay, if any of this is given - Chiyo will basically puke. She cannot stand having the attention of more than five people for longer than five minutes. She does not like the limelight. She would prefer that someone else do the presentations. Having people look at her pretty much makes her die. She is incredibly insecure. The only thing that will alleviate this is if she knows who's looking at her well; if they can all be safely relied upon to not destroy her with their eyes, she will calm down a little. She still makes a loud collection of squeaking noises, however. ε fancy parties; this pretty much contains the first two dislikes and yet more within its fancy walls. Chiyo was born to a fairly wealthy, social-climbing family, with the result that they went to lots of awesome parties where Chiyo was required to wear a dress and say things. Eventually, her parents learnt that if they made Chiyo be required to do much at all, she would go limp, so they let her take her Gameboy to the back of the room and play it rather than have to socially network. ε too much physical exertion; she does not like it. Or running. Or anything. Physical exertion in public requires public undressing, which she managed to avoid all through school by waiting until everybody was either gone or running to the cloakroom before anybody was there yet. Unfortunately, all this did not foster any kind of love for Physical Education, with the result that she really totally sucks. ε mecha anime; ROBOTS DON'T WORK THAT WAY! THEY JUST DO NOT! IN THE FUTURE IF PEOPLE USE MECHA TO ASSIST THEM THEY WILL LOOK LIKE THIS (Chiyo forgoes nervousness and forces you to look at sketches and diagrams) Random dislikes: saltfish, real-life comedy television shows, karaoke Hobbies: ε mad inventor; as explained in 'likes', Chiyo loves creating things. Her tiny apartment is filled with a dazzling array of terrible traps (Chiyo can, in fact, only enter through the door on her hands and knees, jump over to the floor table and jump from there to the kitchenette floor) and 'helpful devices'. Do not attempt to use the toaster, as it squirts out the toast at a trajectory not unknown to space shuttles to splat the toast squarely on the ceiling. Her rice maker is fine (as long as you do not flip the 'on' switch, that is a pepper trap). She has a long, laborious obsession with things that are other things, and can do the job of something else: here is a ballpoint pen that also TESTS THE LIFE OF YOUR BATTERIES (because you really want to test the life of your batteries with your pen). Here is a bottle of shampoo THAT IS ALSO A CLOCK (see previous). Her one goal in life is to make a robot; she has been collecting scrap metal, plastic and wiring ever since she was thirteen for this endeavour. Pathetically, she will like giving her inventions to friends. Unfortunately she has no friends (and her gameboy cannot appreciate the fact that the case is also a LASER POINTER!). ε sudoku; Chiyo found acceptance amongst the other sudoku geeks at Temple University; they could discuss an array of things, mainly numbers, and then discuss more things (about numbers) and strategies (to do with numbers). Chiyo is not so much a mathetmatical genius, but her mad analysis skills meant she could see the puzzle and work out where to go with her strategy. Her university team faced other university teams; quietly, they even made it up to the nationals and a chance to become part of Japan's national team, but then her parents found out. Since national-level sudoku is INCREDIBLY, EMBARRASSINGLY CRASS, they made her leave the team. She still likes doing puzzles in the newspaper. ε Gameboy games; Chichi's favour tends to go towards games where you have to collect things or do long, painstaking grinds to complete something. She is the type of person who got every item in "Final Fantasy" and all her characters up to level 99 in the first area. She has the type of mind that seeks solace in the terrible equation of "GET SOMETHING -> LEVEL IT UP -> GET ANOTHER -> LEVEL THAT UP" and doesn't care so much for the plot or the characters themselves. Who cares. She is into levelling. This is why the Pokemon games provide so much entertainment for her. (Get a pokemon -> level it up -> get another pokemon -> repeat three hundred times). ε origami; as a child, Chiyo's mother demanded that she do something feminine and adorable. She chose origami; the construction is more important to her than the art, and she likes papercraft - she has an incredibly worrying collection of three hundred paper Pokemon origami figures. She is the girl who would have precluded the need for the entire cast in "A Thousand Paper Cranes" as she would have sat there for half a month making the entire set very happily by herself. Goals: Currently, Chiyo is working on an engineering degree at the University of Tokyo, as the Seiko Epson Corporation and the Yaskawa Electric Corporation vy for her attention (which her parents have taken hold of; they are dangling for the highest bidder). She also works part-time as a researcher and is possibly going to earn a place on the research team at Kyushu Institute of Technology. She is an engineering genius and even at the age of sixteen an expert on mechatronics failure analysis, but does not want to go into car robotics (Yaskawa) or high-profile car machining (Seiko Epson); what she really yearns to do is go into mechatronics/robotics and bring the future in with MOTHERFUCKING ROBOTS. However, she is too much of a nancy to actually push for this. Chiyo does what Chiyo is told. Chiyoko also wants people to like her, especially her brother, which is an entirely different can of worms. As a senshi, Chiyo will also want the senshi to like her. (Unfortunately, with so many senshi in one place at the same time, she will also dearly want to hide in a postbox, always a problem.) Her one goal in life will probably be to stop being terrified and try harder to save the world, as she believes Chaos and mean villains are in the way of a beautiful robot future. Unfortunately, due to her ability to go to her Happy Place in times of stress and whip out her Gameboy or stand rooted frantically to the spot, the impossible will take a little longer. Her love for the future wars with her panic for not getting squished into a tiny Epsilon shape, and although she is not the type to run away and shriek, ... she is the type to shriek. Just having a villain be threatening to her will make her drip away into a puddle. She would like to desperately construct a senshi robot she could hide in and therefore not have to be seen. Poor Chichi.
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Good Points: ε gentle/docile; Chichi is not a difficult person to be with, or a difficult senshi to give orders to. She is easily managed and incredibly malleable. If you tell her to do something, she will do it. She tries her best to be kind and gentle and is desperate to please, wanting fervently for people to like her. She is also like a diseased dog who is happy with any kind of petting you will give it with a stick. She is not hard to handle. ε giving; Chiyo will give 250% if asked to give anything. She is incredibly hardworking and precise, and unfortunately the sort of person who will keep on pouring out of herself until she is incredibly dry (though this is more of a backhanded virtue). She will never half-ass a job, and when asked to jump will pretty much already be jumping as she asks you how high. Being tired or in pain or simply not wanting to do something never crosses her mind as being excuses to NOT do it. She will simply do it. ε thorough; Chiyo does the job until it is done. She does not stop, she does not falter. The urge to do something correctly is kind of a need for her, and she honestly strives to do something to the best of her ability. She attacks things from all the angles it can possibly be attacked at until it is satisfiedly done. She gets agitated if she leaves something unfinished for no good reason. ε accepting; Chiyo is a dear little lamb that will always trust what you are doing is right and virtuous and awesome. okay, this isn't so much a good point, too. Except for you. ε analysis queen; Chiyo picks up every detail - she has a fairly incredible memory for minutiae - and puts it all together in her large electric brain to sum up the situation and what needs doing. She can do this with nearly everything except people (she is terrible at analysis of motive). Get her to tell everybody exactly where the robotic dragon creature came from and where to hit it, though, and you finally have your woman. ε forgiving; the thing is, Chiyo sees humans as incredibly fallible creatures, ruled by a brain and hormones and a bunch of things that don't lead to them being rational. If you mess up, she will forgive you, and if you apologise to her she will just forgive you MORE, and if you kick her in the face, well, what did she expect, you're just human. She expects incredible perfection out of machines, but humans can basically do whatever. This is because humans, to Chichi, can't really be trusted to do things correctly or be expected to do anything at all. Way to set high expectations, Chiyo. ε imagination; probably the only thing that starts to reveal Chiyo as an actual human being and not some kind of fluffy pink cyborg desperate to do your bidding is her wide, inventor's imagination. It is over the top. Anything can happen in Chiyo's world. She has no problem coming up with theories and explanations (some of which can sound totally ridiculous, but others of which are bang on the mark) due to her overheated imagination cell. Unfortunately, the way her mind works, she can tend to blurt out a word and have to explain why it makes sense, but with a bit of patience you can cotton on to her way of thinking. ("So where did the Black Moon go?" "DOLPHINS!!" -> escaped to the marine park). Her imagination is something genuine and fairly endearing. Except when it is not. ("... Chiyo. Pirates. Kidnapped Sailor Muse. Out of our living room. In this day and age." "... yes!") Flaws: ε panic-stricken; Chiyo is so nervous that she goes all the way to the other side, which is Fear. Chiyo is basically afraid of the whole world. She is strung-out and stressed and worried that things will hurt her or hurt other people. She expects the worst. She reads all the terrible parts of the newspaper. She is very paranoid that bad things will happen. And happen like RIGHT NOW. Mainly to her. She can be terribly, painfully babbly over this, rising to a sort of fever pitch of tiny, terrible squeaks. She is also the type of person if you say "boo!" to, will give the most blood-curdling scream you could imagine. ε social retard; Chichi is a strange mix of beautiful manners and complete social retardation. She was brought up in a very smarmy family and had to recite all sorts of formal things, but when she is in a situation with just a group of normal people doing normal people things she is a hopeless puddle of not knowing what to do. She would prefer to sit back and catch Pokemon. She thinks people will laugh at her. (Alas, people have, in fact, laughed at her.) Being sixteen and at a tertiary institution is also no way to make friends. ε weak; Chichi is incredibly emotionally weak. She is easily browbeaten. She is terribly clingy. ε overly imaginative; Chiyo can be too quick to want to come up with a solution, and is the worst schizophrenic enemy of Occam's Razor (the theory that the simplest solution is the one that is correct). Her mind will spew out a suggestion that is patently goddamn ridiculous before she gets a hold of the insane steam engine of her brain and think simply about the situation; this is also because she is very very nervous. In a panic situation, the worst parts of this come to light. ("How does Iblis know we're here?!" "IMMOLATION!!!") She is actually a fairly brilliant analyst, but a lack of self-confidence and a lack of street sense cripple her in a panic situation. She needs to be coached through these. IE: "IMMOLATION!!!" "... are you sure." "INVERTEBRAE." "... are you sure." "I MEAN. TRACKING BUGS!" "<3" ε trapmania; ties in with panic-stricken. Chichi sets traps. Chichi sets traps for people. With rubber bands, sneezing powder, small electric shocks, glue, and other things too easily gotten from small supply stores. You pretty much should not be unexpectedly physical with her or you will end up with superglue and confetti on your face. She cannot stop herself from setting these things up; it is a compulsion. ε yes-woman; it doesn't matter if you are right, Chiyo will say yes. It does not matter if you are wrong, Chiyo will say yes. It does not matter if you are Chaotic Evil, Chiyo will say yes. It is hard to give Chiyo a plan and then say "Chiyo, how is my plan?" because she'll just say "IT'S AWESOME" without actually meaning it. At all. She just wants you to be happy. :( ε non-sequiturs; PIRATES!. BUGS!. HITSUZEN!. Chiyo's mouth sometimes can't keep up with her brain and has to communicate things imperfectly, which frustrates her no end. It will also frustrate other people.
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Chiyo is one of those rare people born who is, in fact, a genius of something; some sort of alchemical process in her brain turned towards Science, in particular the mystical physics of mechanics and the motion of macroscopic objects. Give her a fulcrum and lever large enough, and she shall move the world. Except that in Chiyoko's case, she would also give the world robot arms and blinking LED lights and possibly if she gave into weakness it would double as some kind of hairsprayer, but move it would nonetheless. However, whereas the combustion engine is an open book to her, so much of the rest of the world is a mystery. The world has confused and bewildered Chiyo from the very start, born into a family that was approving but also at the same time a little dismissive of her as a person; she has confidence only in machines and her ability to be the Machine Whisperer, having learnt from a very young age that machines would do what she asked of them in a way that they wouldn't for other people. It makes little sense, but she is more social, loving and commanding of machines; she speaks to them as people (mainly because she has no friends), treats them with affection (mainly because she has no friends) and would pretty much have a tea party with them (see previous). The thing is, from the obvious start Chiyo is a terrible nervous nelly; she is hesitant at best with new people, is at an absolute loss for conversation, and can come off as a spineless wimp with no thoughts or opinions of her own who is far too desperate for you to like her. And she is, in fact, all of these things. She is overly formal and her attempts to be casual are just tragic: she is so nervous that she is practically scared rigid among other people, who are discomfited by her own misery at their presence. She has the reputation for being nervous and people-repulsed, one of those slightly insane geniusii who prefers the company of their particular talent than anything else. This is also true. But it is not the whole truth. Chiyo seems a slightly schizophrenic adult-girl - she is fairly childlike in her mannerisms and hobbies: naive, unworldly, absolutely and totally unable to stand on her own two feet. This might be endearing except for the fact that she is also fairly eccentric - the traps thing is one thing she is never able to explain away to people in a way that satisfies anyone - who basically doesn't want to talk to people anyway (WHO KEEPS A MOUSETRAP IN THEIR POCKET? WTF). She keeps to herself. She watches kids' shows; she lives alone; she collects Pokemon; however, she is caught in a weird kind of nowhere state where she is also a fairly respected researcher and student who works in a tertiary facility, an obvious adult-level genius with a bright and amazing future in Japan's awesome technology sector. Nonetheless, her other researchers think her an eccentric child-genius weirdo who is nauseous at the thought of presenting her work and tend to leave her alone as she works best in that capacity anyway; the students find her obviously worrying and totally out of their league (and also a total weirdo, for those who have seen professors ask her to contribute to an advanced tutorial or reference her own work and have her faint dead away at having so much attention on her). What's more, she comes from a fairly wealthy family, so people assume that the world gave Ichidaikiu Chiyoko an unfair advantage to the rest of them. Her shy, panic-stricken nervousness is the worst killer, as she is a total wet hen with not much interesting to say and very little panache. She seems a total little mouse with nothing really to recommend her - her shyness goes long past the barrier of 'cute', and her whole personality seems dominated only by her machines and the near-robotic urge to please people. Some people have made a slightly cruel joke of it - Chiyoko will do anything you ask of her, no matter how ridiculous, just like the veritable robots she researches - but dismiss her as a person. She is frantic about new people. She's even frantic about not-so-new people. Unfortunately, unlike someone like Kyoko, she has no touchstone of loyalty with anyone - no family, no friends - so she lives in a vaccuum and is incredibly starved of affection. This turns her into a fawning, slightly artificial, fairly wooden girl who wouldn't say boo to the goose. She would not say boo to a wooden goose. She has no spunk. Another worryingly eccentric part of her is her tendency to go to a Special Place when she does not want to be present. When she is faced with confrontation, she blanks out completely. Her fear is not that of a tooth-chattering exit stage-left panic; it is more a 24-hour slightly stammery, damp nervousness, actually fairly sweaty-palmedly calm in her demeanour. She is a little wild about the eyes. People get the impression that she is Not All There. And when she is, in fact, really frightened, she tends to just stand in place and go to her Special Mental Happyland where she pretends she is not there, and relies on the fact that she is trapped up like some kind of terrorist dungeon if people dare to touch her physically. She does not run, she explodes. It is the kind of ultimate in passive aggression. Chiyoko is a minefield. The thing is, she is at her heart very gentle; she has no room in her heart to hurt anyone, especially emotionally. She would become very stressed and tearful if she inadvertantly wounded anyone, which is at odds with the fact that she is an unwary ninja trap for anyone who touches her somewhere where she obviously didn't want to be touched when she got out of bed that morning. She sees it as a kind of inbuilt biological defense system that she doesn't really have to apologise for, as firing a marble at your cheek is some kind of "Please don't touch me!" rather than an act of aggression. She needs to feel safe. She really, really, really needs to feel safe. She loves cute things and children's TV shows, as the black-and-white uncomplicated morals and clear routine help her through her day. She would go out of her way to help a stray cat (or at least take three hours to set up a help-a-stray-cat machine). She would like to help the world in some way and sees the only way to do it and improve everything is Science!. The way to Chichi's heart is Science!. If you think that robots are cool, you are basically her new best friend. The only way to see her naked enthusiasm is to engage her about invention and robotics; her engineering she just sees as something she does, nothing to be snobby about, but robotics and her putting-on-sock-atron she could talk about for at LEAST twenty minutes with nary a stutter. She has a certain infectious childlike enthusiasm for new things, and an imagination as big as a great big wall. She is easily drawn into conversations about make-believe, since basically at least half of Chiyo's day is devoted to make-believe; the future and robots and inventions that make icecream and COOL AWESOME STUFF. Her worldview is very naive and fairly endearing; the future is a bright and incredible place where flowers pick themselves and helpful multihued robots have badass robot battles while helping build new cars and nothing is bad and everything is totally great. The only thing that is fuzzy about the world is humanity itself. This is why currently the news makes her so miserable: it's all human things. In a world run by large, multihued robots, the world will be fabulous and nobody will shoot each other because the robots will stop you and also maybe the robots are guns or something. Her vision of the future is sort of hazy and looks a lot like a Voltron themepark. Chiyoko likes human beings; she likes them very much. However, she has absolutely no faith in them, is totally bewildered about what they do and why they do it. It is not their fault: she is way too forgiving about everything everyone does, since how can they be expected to do otherwise. Only machines can be suitably relied upon. This view is fairly narrow, as she only thinks this because SHE totally understands machines and the parameters they work under. Machines work to rules. Humans don't. She is also a little in denial as to herself and the fact that she is a human being just like everyone else, because acceptance of this means acceptance of the fact that she is kind of an ignorant leech. She is fairly deferential to everybody; even moreso deferential to her family, her family's friends and her brother. When she is pushed around at a social event and has to put on a dress, she turns into a sort of fairly glossy Chiyoko; one who has sort of been laminated and says things like a Barbie doll. She limits herself to only a few topics of conversation (the weather, the food and the basic things about her work and How Grateful she is to Whatever Corporation for Taking Interest in her Blahbiddyblah). This is because she has drilled herself in front of the mirror not to shake her knees together at these things, and because she is promised by her parents that she only has to last half an hour before she can escape and go and play ten minutes of Pokemon. When she is not at these glittery gatherings, she is her usual knock-kneed eager wet hen self. It is a little bit like her Happy Place in that she puts on a hat and is something else: it is just that when she is in her Social Occasion Family Happy Place she can spout out platitudes. However, these make her so miserable that she generally also goes home and throws up in relief. The thing is, though, secretly in her selfish heart-parts she would love to be part of a Group. She had envisioned that working in a research group would be some awesome selection of people just like her or willing to like her and they would all work for the good of humanity and love robots and possibly even trade Pokemon if she was very lucky, only was inevitably and bitterly disappointed. She loves kids' shows where there is some kind of core group; sentai shows and stupid duelling shows and magical witch shows where there is some kind of group who always win through with Friendship. When Chiyo is by herself, she is fairly adorably retarded. She takes great joy in her inventing; she talks constantly to inanimate objects around her. She has a sense of the sweetly ridiculous, cheerful and bright (and pragmatic about her failures), with a greatly infectious sense of enthusiasm. Chiyo loves working. Chiyo loves feeling useful. Chiyo loves doing things. She especially loves doing things for other people, and tends to go to painstaking lengths to do things absolutely perfectly when other people probably won't notice (but she will!). She does her awkward best to put people at ease, even when this fails pretty pathetically and she ends up not being able to make any kind of conversation whatsoever. When she knows a person and is a little comfortable with them, her lengths this way also make the other person uncomfortable and a definite We Are So Never Gonna Be Good Friends switch. ("I could stand up by the window and block the sunlight so that none falls on you." ".......... uh.") She simply goes too far because she has no idea what is normal. It takes her a while to open up, but once she does so, she is a frightened emotional leech. She doesn't seem very able to handle extreme emotion, though: when terrified, she goes to her Happy Place. When angry, she goes to her Happy Place. When happy, she's generally in her Happy Place, and when she's happy she inevitably messes up socially and gets depressed about it (which is why she sticks by herself). She tends to burst into tears if frightened off the cuff, which is a terrible thing in a girl of sixteen. Chiyoko is unrealistic, extraordinarily fragile and very emotionally frail. On the one hand, she is brokenly, painfully, panic-strickenly nervous and shy and awkward, pathetic, fawning, unrealistic, artificial. On the other she is also gentle and eager and kind, unspoilt, imaginative, bright, in love with the world's future and everything good. Too bad that she is also Captain Really Totally Goddamn Retarded. |
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Face: Chiyo has a little oval-shaped face, finely-boned, her features small and pale and slightly delicate. She has a wide, high forehead and widely-set eyes that make her look a little bit like an inquisitive bird. Her features are sweet and open but fairly colourless, and easily grave; her thin lips tend towards the wrong wide of 'nude' and her face is dominated by her eyes. Her eyes are huge, startling orange-tangerine with long pale lashes, and her pale and light bone structure is far too meek to be anything but totally be smothered by them. Her eyebrows are pale and totally nondescript (as they have been burnt off too many times to ever fully recover). Hair: Chiyoko's hair is a very pale orange-peach colour that I would describe more as "peachwhite" with darker highlights of orange. It is fine and thin but there is lots of it down to her bottom shoulderblades, which makes it flyaway, and Chiyoko tends to hide behind it; a fine curtain of spikes over her face twisted into a very messy bun at the right side of her head, with a thinnish braid sticking out at an angle and reaching down to about her collarbone. Escaped pieces stick out at all angles of the bun, and she hides behind her fringe desperately. Have a hair model. Build: At the massive height of 5'2", which is fairly average for a Japanese girl, Chiyo is built like a pipecleaner - skinny only because she forgets to eat sometimes and generally lives on green tea and sorbet and sweat, thin and boyish and neat, with sensitive, determined, quick hands. Her arms and hands are spotted with discreet scars and the only muscle definition you would ever find is in her wiry arms, as she usually launches herself gut-deep into machines and wrenches them into submission. Voice: A soft, hesitant soprano that tends towards the squeaky ranges when miserable. Her voice is fairly soft and hard to catch, and she tends to stutter when more nervous. When she is belting out one of her random non-sequiturs she tends to deliver them in the top register. Clothing: Elegant background, yes. Elegant outfitting, no. Chichi tends towards the baggy; she disappears into baggy jumpers or t-shirts and jeans. She disappears into the crowd. Her clothing is completely inoffensive, generally unflatteringly baggy and of no cuteness. She never jewellery, never wears make-up, rarely changes her hairstyle and really likes overalls and dungarees. She sometimes inadvertantly has oily smears or smuts on her face. Or no eyebrows.
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Chiyoko was born to a very well-to-do salaryman in the upper echelons of higher management and his pretty trophy wife; the perfect family who already had a perfect son, Daichi, three years older than Chiyo. Chiyoko was only had in the first place as a sort of afterthought, a little disappointing being a girl instead of another boy, and doomed to come second place to him for the rest of her life. Her parents loved her in a distracted sort of way; most of their doting love was heaped upon Daichi, which Chiyo did not mind, as she also loved Daichi to the depth and breadth her heart could reach. Unfortunately, Daichi did not particularly feel the same way. He was spoiled grotesquely and coddled terribly; he was a charming social butterfly, handsome and beloved with about ten thousand friends, everything that Chiyo was not. She was discovered as a sort-of genius around about seven years old, and this took the limelight momentarily off Daichi as Chichi's parents settled their gifted daughter somewhere more suitable and patted her on the head in approval for not being a total bore. (He did not like this ONE BIT, and he had been nonplussed at best about her birth in the first place.) She was always a very reserved child who had a target painted on her chest for teasing; way too desperate and eager to be liked, a consummate tagalong, a Peter Pettigrew who was already alienated for doing highschool classes where the rest of them weren't. Daichi - in the same class, as Chiyo had been moved up, and already peeved about that - started his torment of her early; he would send her to do ridiculous or painful tasks, like hitting herself on the head or driving pins underneath her fingernails, all of which she was a patient Griselda in doing for him. Unfortunately, since she only got every seeming happiness out of doing this for him, Daichi would turn to pinching and hitting and taunts; he would go and kick apart all of the fragile little machines she had already started to set up. As a sort of subconscious defence mechanism for her creations, she started boobytrapping them and herself. Mechanical things were important to her at a young age; she loved taking things and disassembling them to see how they worked, and taking people's watches and making them go again. She also found out fairly early that she had a very special relationship to machines that was fairly inexplicable, and that she put down to loving them and understanding them so especially: they would go for her without any need for a power source. Her Gameboy did not need batteries. The toaster did not need to be plugged in. Nothing needed to be plugged in; broken torches worked despite faulty innards, computers would turn on. This special knowledge sustained but also built up a slightly unhealthy callous towards the rest of humanity, as she turned away from what might have been a normal life beaten into her and into the world of Making Things Go. It was too late to stop when her parents finally got wind of her trap fetish; they ignored Daichi's torment of his willing elder sister but could not break her of her need to trap her room - and as she moved into adolescence - herself. Daichi was bored and aggravated of the situation and simply turned to fairly distracted emotional abuse as he got on with his own life, which was perhaps the harshest cut of all: that Chiyoko was so boring that she was apparently too boring to harm. He made some small amusement out of making sure her reputation was such that nobody in the school would go near her except to laugh, which she took sorely but never complained (as she is a motard). Her school life was a patchy mix of normal classes - she was gifted, and rigorous study helped - and her understanding of geometry, dimensions, characteristic numbers and things that went clickety-clack saw her talking with tertiary institutions age fifteen. She graduated highschool around six months ago (which Daichi was DEEPLY BUTTHURT AT, and upped the torment further momentarily) and went to the University of Tokyo to work in both research and an engineering degree. At six months of work, she has already sort of motored through most of a Bachelor of Mechanical Engineering, and has already worked on an article (though there was much puking involved as it went through the publishing ring). Currently the two companies vying most for her favour are Seiko Epson Corporation and the Yaskawa Electric Company. Her parents will decide who she goes to. About a month ago she met up with Logos, her guardian, who introduced her to the fact that she was Sailor Epsilon. Chichi has TOTALLY, ABSOLUTELY BALKED at the thought that she is going to have to wear her ridiculous outfit, go outside and save the world, and is kind of living on the desperate hope that Sailor Muse won't want her and will maybe let her sit out. (She is kind of viewing it as Physical Education.) However, she has started to be willing to the idea of maybe working on the sidelines as a strategist or somebody who goes and fetches the coffee. Or builds things. That would be so excellent. Being inside where nobody can see her and saving the world that way is FIIINE. (Logos is trying to rid her of this impression, but saying "Ho ho ho! You'll rise to the occasion zzzz" is not really good cheerleading.) She is very fond of Logos, and is sort of terrified at the concept of world-saving but won't really understand exactly HOW terrified until she realises that villains want to punch you and make the world miserable and aren't actually like how they are in kids' TV shows. Then she will be LOTS TERRIFIED. However, warring with terrified is the fact that she is sick with excitement over the other senshi: in her mind, they will all be amazing friends and solve things with the power of friendship and FINALLY she will have numbers in her cellphone. Sailor Muse will be beautiful and kind and say "Oh, Sailor Epsilon, of course you can sit at the sidelines!" and nobody will have too loud of voices or sneak up or laugh at her and it will be GREAT. She is also desperate to work out a. how the henshin pen works, b. how her scanner works and c. what the physical mechanics of the entire Chiyo-to-senshi thing is. Stupid magical physics. (This will inevitably end in some of the senshi forced into ridiculous experiments with the power of Chiyo's Big Eyes.) Current Situation: Her brother went off to study law at Harvard at the start of the year; her parents moved into a far nicer place and decided that Chiyo should be closer to the Todai campus, buying her an apartment and putting enough money into it that nobody would mind the fact that she has more booby-traps in it than a Mission Impossible film. Because she is only sweet sixteen, one of her parents' housemaids checks up on her every so often, and leaves every week covered in confetti and tar. Chiyo also works part-time with the engineering faculty at the prestigious Todai. Currently she and the research team are studying a design for a small-parts electrical motor, which is possibly the least exciting thing in the universe for anyone except for people who love motors. This will inevitably win her severe nerd acclaim when it is done. She is still the child of the upper middle class and supported by her parents and a university stipend, and therefore wants for nothing much.
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| g u a r d i a n |
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Name: Logos Appearance: Logos is a fairly portly albino mouse with long sleek whiskers and bright pink eyes. Personality: Unfortunately for any hopes Chiyo may entertain, Logos will not be the best of fun friends. He is an elderly intellectual with a great love of pure mathematics, who spends 80% of the time sleeping and the remaining 20% divided between calculus and complaining about all the work he is expected to do. And training Chiyo. A little. He is a well-meaning, kind, fairly pompous blowhard who does not understand Kids Today bloo bloo bloo zzz. He is not exactly strict, and will say vague things like "mind over matter!" when consulted about things like "physical training". And then fall asleep. He will be kind to Chiyo, at least. What training he does give is useful strategy; he prefers to train Chiyo in the more classical art of war, due to the fact that she is pathetic at jumping around and big tears appear in her eyes and Logos is not exactly one to take the path of most resistance. He does tend to spout useful things in-between naps.
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| w a r r i o r . i n f o r m a t i o n |
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Symbol: The greek character for Epsilon, the lower-case E. ε Main Color: Teal, #008080 Secondary Color: Blood orange, #FF7722 Transformation Phrase: "Epsilon Crisis Power, Make Up!" Sequence: Chichi tosses her henshin stick in the air; it sticks up in midair, as though shocked still, and suddenly various lines of bright teal light form out of it and intersect with each other. A few of these loop around Chiyoko as her bodice, shoulders and skirt; bright orange line-lights also suddenly geometrically lace with the others spinning around, and a few separate to form Chiyoko's bows and accents. The lights suddenly tighten and weave around her and then explode, leaving Sailor Epsilon, both hands clasped together in front of her (palms facing out, as though she were stretching) and legs set apart. Introduction Phrase: When Epsilon doesn't falter, throw up or go rigid with embarrassment - "Using the mind's eye and the hand's work, technology and analysis side by side! Sailor Epsilon!". Obviously she is too much of a sissy to say something like "Don't do XYZ!" or "I'll stop you!". Fuku
Tiara: White with a teal gemstone in the center. Accessories: SUPER SAIYAN SCANNER. Epsilon gets a demure single-eye scanner that attaches to the right side of her face with a simple steel earpiece; the eye lens is rimless and a pale orange colour. It appears to be made out of a hard plexiglass or similar. This scanner is used for her attack and generally has no other apparent purpose. Yet. Visually similar to this. Whatever traps Epsilon put on that day also generally end up on her fuku, for some mysterious reason. Powers:
Predictive Analysis!Special Power: Epsilon is a living, moving battery or something like; even if a machine has no power source, Chiyoko is gifted with the ability to use it anyway. She hasn't bought batteries for her Gameboy in years. She can drive a car with no petrol; turn on a light with no electricity to the house; if a machine is broken in some simple way, it will still attempt to go for her, depending on how smashed-up it is. However, this will work only on mechanical objects and does not translate to computers. She is not the Computer Whisperer. She will be able to turn it on, but for using it and somehow being a Master Hacker (and Chiyo is really not a Master Hacker) is not on the game card. She can generally activate or deactivate something if she is in touching proximity; as she grows to mess with this, it could even be that she simply has to be in proximity to turn something on. (Meaning if she turns on the car and a razzed-up Psi can jam down the accelerator, they can CAR SOMEONE. TO DEATH.) That means she can affect the playing field by turning on/off street lights, sprinklers and car alarms. Oh boy. |
sailor psi has peeing problems |