You

Name: My name is Tami; I live on the second floor.
Website: http://www.two-sins.com (i own you guys)
E-mail: aliaguardian at yahoo dot co dot uk

Civilian Information

Civilian Name/Nickname: Nashikokyuu Hitan

Name Meaning: "Nashikokyuu" is a compound name - "without breath"; Hitan simply "sadness", which is a name implying suffocation and misery - "sadness without breath", even hearkening to "sadness without end" or "sadness near death" or "japanese-english dictionary GO GO POWER".

Gender: Male

Age: 25.

Birthday: 9th December

Astrology Sign: Sagittarius sun, Leo moon, Aries rising

Blood Type: O

Likes:

- drinking; Bromy is, unfortunately, not quite a budding alcoholic so much as an alcoholic in full blossom. He loves going down to the bar and getting absolutely pissed: he wavers between being a maudlin drunk and a high-speed insane "things that are only funny when you're drunk" drunk. It is a hobby, a way of life, a passion. His liver is degrading heroically. Alcohol's a depressant, so it doesn't make his own particular brand of mental illness any better. He is, however, a pretty funny drunk, even if his persistence in making phone calls to the Shitennou boys when he's really really wasted does not bode well for the rest of them not snapping and killing him.

- fast cars; Daddy owns a souped-up Ferrari convertible that is the apple of Daddy's eye: a red Ferrari 512TR Testarossa. It was inspired by Nephrite having one exactly the same, and Bromy had always admired in a kind of detached and regretful way Nephrite's taste - kind of like walking into a dead friend's wardrobe and seeing items of clothing that are Signature Them. (Even if Nephrite would have always just lolled wildly and held the keys out of Bromy's reach.) With Nephrite's passing and the inter-dimensional travel, once Bromy came out of his funk he became daddy to a new Ferrari in kind of ironic memory. Ferrari is waxed, buffed and cleaned to an apple-red sheen, but unfortunately, Daddy is a speed freak and treats the whole city as if it is a remaking of 2 Fast 2 Furious. Ferrari has been pitted against Japanese boy racers far too many times; Nephrite was a much kinder baby daddy to his. Bromyrite loves this car desperately. It is only through some kind of insane luck and his breakneck reflexes (he's a drunk driver. CHAOS CRISIS NOTE: CHAOS CRISIS DOES NOT ENDORSE DRUNK DRIVING. DO NOT DRINK DRIVE) that Ferrari hasn't been absolutely totalled yet.

- smokin'; add it to the liquor for Bromy's own special brand of Sprinting Towards Body Destruction. He smokes a pack a day, more if he's stressed or depressed, and probably breathes out cinders instead of carbon dioxide. (Possibly he thinks it also makes him look suave.) Bromy's always desperate for any kind of momentary mood-booster - cigarettes are perfect. (He'd never do drugs. Who'd do drugs when your mental health provided insane fireworks anyway?)

- junk food; tops off the Trifecta of Unhealth: smokes, beer, rice snacks. He seems to exist solely on a diet of Pocky and really weird-ass watermelon candies; why his metabolism hasn't keeled over and died yet is beyond anyone else. He is a total sap for junk. He also has a pretty hilarious sweet tooth: he will, in all dignity, always take the cake over the wine. (Well, he'll take the cake AND the wine.) Come on, Japan! Stop it with the low-fat snacks!

- josei film; Bromy is a sentimental man. And apparently a woman. He loves josei film; he loves sentimental chick flicks. It is only due to the fact that he is really, really safe in his masculinity that he openly loves this stuff: he will be mad but unrepentant if the Shitennou giggle at his choice in movie-going. It is cognitive dissonance to imagine Bromyrite flopped on his couch with a six-pack intently watching "Only Yesterday" with wet eyes, sucking down beer. Alas, it is true. (He is also the most annoying guy to take the movies ever; he talks to them. "What the hell, Taeko? Go back! He's totally into you! Yeah!") He also has a sad yen for musical theater - there's nothing more overblown, "music for your pregnant wife" heartstring-tugging as the Takarazuka revues, frinstance. He doesn't quite yell out things at inappropriate times (thank God) but he will be on the edge of his seat at certain moments. He never feels ashamed about getting into it. Apathy towards entertainment is not his way.

- the Shitennou; the Shitennou boys are all Bromyrite's replacement brother-figures. Talc and Niter are the teasable younger brothers; Iblis and Corundum the not-quite-as-teasable-but-give-it-a-shot older brothers. He considers them his genuine family: despite the backstabbing that went on between their masters he truly, genuinely believes that they're not like that, that they're closer. (Nonetheless, in his black moods he will generally viciously flay Talc for any perceived betrayals, due to Zoisite's of Nephrite's.) He is a suffocating emotional leech on these guys. They are really all he has and cares about in the world. Iblis is 'aniki', which has more mafia connotations into 'boss' than anything else; Corundum is 'niisan'. Talc and Niter are his otouto, and generally just get shitty cutesy nicknames.

Dislikes:

- zoisite/talc; complicated. When Nephrite fell in love with the human girl who was friends with one of the senshi, Bromy never did understand or comprehend why: but for Zoisite to put hos before bros in another meaning of the phrase and attempt to betray him (ending up with Nephrite's death to Jupiter) is not something Bromyrite could ever forgive. Zoisite is dead and beyond Bromy's reach now; and although he cares deeply for Talc, the affection is tied up in something a bit darker, needing to take a pound of flesh from Talc where he couldn't from his master. This mainly shows up when Bromyrite's swung into a black mood, where he bitterly digs into his 'younger brother'.

- sailor jupiter; in Nephrite he lost a confidant, an enabler, an older brother, a mentor. He couldn't care less if Jupiter was a saint; Nephrite was too good to be lost to some teenage girl. He doesn't only want to kill Jupiter, he wants to win, to take up the challenge his master took up and lost. Whereas usually Bromyrite has no compunctions about 'cheating', he wants to face Jupiter in actual combat rather than beat her with a stab in the back. With the rest of 'em? Stab in the back. Totally.

- anything even remotely healthy; good for you = boring. Why eat the healthy stuff? What if the roof collapsed then and there and you'd been eating the noodles? Why drink water and go to the gym? Bromy doesn't care very much about himself; all of this seems like a complete and utter waste of time. There is only one exception to this, and that is Mr. Punching Bag. See hobbies.

- the police; Bromyrite has a deep-seated "screw the pigs!" mentality that finds him deeply wary of all police and governmental officials. He does not like them, Sam I Am, he does not like traffic cops or normal cops or security cops or anything of that ilk. As Hitan he wanders the seamy side of the law and uses his money to get himself out of situations way too often. He likes perverting the Course of Justice.'

- redheads; Nephrite lost his heart to a redhead. Whatever, Nephrite. Redheads get on Bromyrite's nerves in a deep-seated, irrational way - it's not the most intelligent or well-thought out distaste, and it's coupled with a sick, sad fascination. What IS it about redheads? He tends to flirt with the ladies despite himself, but redheaded dudes do not actually figure on his "redheads suk" meter. So it's more "redheaded ladiez".

- inaction; Bromy doesn't like waiting. Bromy doesn't like sitting around. He is not patient; he wants to be out doing everything now. He can't wait. He doesn't believe in waiting for the "right time"; as far as he's concerned, the right time is NOW, which means that he really does suck in regards to long-term stealth. Sitting around makes him pissed-off and aggravated, mainly because doing absolutely nothing characterises Bromy exactly when he's in a black mood. When he's depressed, he is the King Of Buttsitting.

- happy families; nothing gets Bromyrite's dander up quicker than seeing a happy familial scene; it makes his hackles go up like postbox flags. His temper is shorter than ever; he hates Happy Families, he hates watching them have picnics in the park, he's drawn to see them instinctively even when all it does is remind him of what he's lost. Playing happy families with the Shitennou is hypocritically different for him - he physically needs them to play Happy Families. He's just bitter when anyone else is doing it healthily and normally.

- blame; Bromyrite has a deep aversion to people saying he was at fault. He rarely acknowledges when he has done somethong wrong; he'll always try to argue the toss if blame's placed at his door. It's not that HE was in the wrong, it was YOU who was in the wrong, or quite possibly someone else who was in the wrong. He bristles at any indication, implication or subtle hint that it was HIS fault. The only one who can give him a "you were wrong" set-down is Iblis, and even then, he'll try to make a good fist of it that it wasn't, in fact, his fuck-up.

Hobbies:

- poker; the game of chance where the variables are easiest to plan. Bromy's ability to clean a table's clock in five minutes flat means he has had a little trouble with organised crime wanting to very occasionally wax his ass after he's beat the dealer too many times (with the ace hidden up his sleeve, no less). Although he loves him some pachinko and slot-machines and the roulette wheel, poker is in the end his game. It's a little more disreputable than pachinko. When faced with Casino Royale and Crappy Back-Alley Game, Bromy would choose Crappy Back-Alley any day of the week.

- drag racing; Daddy likes his car to go fast. Daddy does the thing where, at a traffic light, he revs down on the pedal highly immaturely. Daddy should have lost his licence by now. (He never goes to official drag races - that would smack of legality. If there's a drunken impromptu race on in the Tokyo equivalent of Thunder Road, he is so there with drunken bells on.)

- reading crappy novels; in the same vein as josei film. Bromyrite loves all trashy, dime-store novels, from terrible romance manga to detective stories where the author's name is on the front in big sparkly letters. Bromyrite does not have taste. He just wants stories to make him feel something - he doesn't want literary excellence.

- Mr. Punching Bag; Mr. Punching Bag is the exception that proves the rule in Bromy's love of all things health-terrible. Mr. Punching Bag is used as a stress release, for any endorphins he can greedily steal; it was Nephrite's idea long ago that when he worked himself up into either of his two lathers - stress or temper - he should go and hit something. Unfortunately, it never quite worked for temper, as Bromy was just most liable to hit whoever had made him mad then and there and get it out of his system. For the stress, though, it was a peach. Of course, Nephrite's idea of "something to hit" consisted of Mr. Tree in the Silver Milennium, and Mr. Tree was a lot more unforgiving than Mr. Punching Bag. He spends long periods of time with Mr. Punching Bag; it's his catharsis. It's also his place when he wants to work out a tactic: he's a kinaesthetic learner and needs to be moving in order to engage the brain.

- go; card games, too, but for a one-on-one there's nothing Bromyrite likes so much as Go. Not in order to beat you, but in how many moves he can beat you in. There's no question in his mind that he's going to beat you. (This is the same in card games, but the Shitennou probably demand that he doesn't get to deal and has to wear only his boxer shorts so that he can't hide cards.)

- gambling; Bromy is a gamblin' man. The sweet whirl of the slots, they are his siren song. He has a definite yen (LOL PUN) for games of chance; it combines his love of tactic-fu with his honed sense of fun, and he loves cleaning out the tables. He loves winning big and losing it all the next second - it's sort of a challenge to himself: you cannot make a full plan of attack unless you know all of the variables, and luck is not a variable you can easily quantify. He loves a bet - he loves a challenge; he likes pitting his luck against everyone else's, about beating the house rather than being a mere punter. He's a card shark. He thinks absolutely nothing of cheating (hey, just another tactic). He loves the euphoric momentary high of winning - like in most things, Bromy goes far too far, and never knows when to fold. He'd be much more of a danger to casinos and pachinko machines everywhere if he knew when to walk away. As it is, he's funding Korea's government with his devotion to pachinko. (He always has loose change in his pockets.)

- down to the pub; if you want to find Bromyrite, he is generally here. He is here with the afternoon crowd, the morning crowd, the middle of the day crowd, the nighttime crowd, and the "get out of here it is closing time" crowd. He has about three pubs whom he haunts like a wraith and is a regular at, and has probably looked in at most of the other bars in the area (possibly a heartwarming goal is to look in at all of them). It is his idea of a good time. He mainly haunts Roppongi and Shinjuku bar-wise.

- things that are fun; if it's bad for you, dangerous, feel-good and selfish, Bromyrite will probably try it at least once. This can be as uncomplicated as a new kind of junk food to as complicated as a spa (JUST NOT AN EVIL SPA... we hope). If it sounds fun, he 'll do it. He will ride sixteen rollercoasters. And go disco-dancing on the moon. Hell, if you say to him "Bromyrite let us watch infomercials while sitting in our pyjamas drinking hot chocolate" he is up for it. He loves dancing - both the "walk into a club where the bass is turned up the highest it goes" and "Shall We Dance", though ballroom is way too slow for him.

Goals: Again a difficulty; Iblis is currently the touchstone of Bromyrite's existence, and his whole duty and drive consists of helping him try to bring on Chaos. In assisting Iblis, he is straining for and rejecting his own redemption at the same time. He wants to feel completion - he wants to be set free. From day to day Bromyrite's short-term goal is "feeling all right", something accomplished with copious amounts of cigarette and booze. His motivation is not so much to gain as to protect - he cannot lose the Shitennou boys, he cannot lose Iblis. He is basically grasping at the last straws he possesses at this point. It makes for a very single-minded, loyal follower.

Good Points:

tactician go; when it comes from getting to point A to point B, you ask Bromyrite how. He is the methodmaker. He is your warfare strategist. Hell, his theoretical strategy is fairly refined in most things except in economics and even then he would probably get the hang of it if exposed; he is a subtle, careful, aggressive strategist, focused and quick, and he is amazing when thinking on the fly. His strategy-fu translates to two areas: he is Captain Calculated Action off the battlefield (when it is the only time he will ever show patience, ever) and on the battlefield he is Mr. Reflexes. He can think very quickly on the fly and work out the best way to take advantage of his opportunities and create advantages. He can be really, really super-annoying if there is no obvious way to overpower him; catching Bromyrite off guard and by surprise is a one-in-a-million chance. He is overly effective at exploiting weaknesses. He may be a drunk stubborn mentally-wretched mess-up, but he is the Sun Tzu of drunk stubborn mentally-wretched mess-ups.

pleasant/amenable; most of the time, Bromyrite is actually a fairly nice guy - he's easy and simple to deal with, decent to be around, generous, happy-go-lucky except for his hot temper (and even then, that's over and done with in ten seconds). If you know how to grasp him by his smooth handle and how not to piss him off, he is really genuinely easy to cope with. He's not crazy or high-strung or histronic or grasping or sneering or cruel. Sure, he can be an asshole and tease the younger Shitennou into dreadful lathers, but he's decently an asshole, if that makes any sense. Bromyrite is without pretense. Most of the time.

manic energy; he does not stop. He keeps on going and going and going like the Energiser Bunny on crack. Bromyrite is in constant "work overtime" mode; he never puts off for tomorrow what he could do today, or what he could do in six hours when he could do RIGHT NOW. He is a little exhausting to be around, and he doesn't seem to understand other people's ability to get tired; he is an insane dynamo with an engine that runs on cigarettes and coffee and cheap beer. He cannot stop except when he grinds to a complete halt. He is up for anything.

anything goes; Bromyrite is incredibly flexible about what he encounters and what he is asked to do; he does not consider anything beneath or above him, anything too cruel or too tame. He does not balk at orders. He is as happy to be Iblis' pawn as he is to be Iblis' queen (haw haw haw): it is only if Iblis attaches a stigma or contempt to a job that he is loathe to do it. Bromyrite does jobs because he considers every job important: he is the strategist, there is no room for being sniffy. (On the flipside, he is arrogant about his ability to do every job better than you.)

Flaws:

impetuous; this is the one thing that can depressingly seem to invaliate his tactician-fu. It doesn't - for him; it can just really mess things up for YOU. Bromyrite will seize any opening and attack as soon as possible, if 'soon' preferably means 'now'; he will rush in without waiting for anyone else's input, which means he can be really really shitty as a "battle as a team" member. He does not discuss. His gameplan consists of "WHATEVER I DECIDE", with his companions having to sink or swim. If a plan is made by him beforehand he will generally follow it - unless he comes up with a 'better plan' on the fly. And it may be a better plan, but you had better get used to Bromyrite changing the rules all of a sudden. The only person that can rein this in check is Iblis. Take it like this alongside his status as tactician: if he does something, he will do it well and planned out and cleverly, but there is the question of should he be doing it in the first place.

manic depressive; his main flaw. Bromyrite is bipolar, and this disease has manifested on him fairly late in life. He swings between two main episodes - depressive and what I have termed "manic", which is not fully accurate due to a lack of psychosis (his not-quite-normal Shitennou magic boy schtick means he can handle manic extremes better than a normal person). He hasn't been able to manifest a mixed state due to the fact that he is in severe denial about his depression. Bromyrite is a man in mental flux - he has periods of episodic and severe depression characterised by extreme apathy, listlessness, and calling the other Shitennou up on the phone and telling them he is going to eat the rat poison. His 'cycling' isn't rapid enough to be a real pain in the ass for the Shitennou - he may go for weeks at a time without an episode, but never monthly, and the longest continuous period without a depressive episode is about two weeks. (And that was highly abnormal.) His depressive periods may last anywhere from a day to three days normally, and, abnormally, a couple weeks. These periods are officially characterised by "... sadness, anxiety, guilt, anger, isolation and/or hopelessness, disturbances in sleep and appetite, fatigue and loss of interest in usually enjoyed activities, problems concentrating, loneliness, self-loathing, apathy or indifference, depersonalization, irritability, lack of motivation, and morbid/suicidal ideation". More in personality.

needy; Bromyrite needs the other Shitennou, fairly desperately, and has trouble leaving them alone to their own devices. He needs people, which is why he hangs around at bars so often with his many Friends And Acquaintances. If he doesn't get confirmation from just about every single one of them every day that they are, in fact, alive, he gets tetchy. When he is in a black mood this neediness is far more overt. He is fairly pathetic when it comes to them.

self-destructive; Bromyrite pushes things until they explode. He drinks too much, gambles too much, smokes too much, doesn't care about what he puts in his body (especially if it is a little rice snack shaped like a fish), launches himself into battle without worrying about his self-preservation - he shoots himself in the foot over and over again. He does not look after himself.

hand-to-mouth; ... or take responsibility for himself. Bromyrite lives hand-to-mouth with his gamblin' ways - he lives so much in the Now that he can't quite fathom the Later. Later will happen. For such an amazing tactician, he takes shitty strategies in regards to his own life. He has no system or schedule.

obstinate; and you never get anyone quite as stubborn as Bromyrite. If he wants to do something, then by God he will do it, and once he makes up his mind it takes a pneumatic drill to try to change it. Once he gets an idea in his head, it does not come out.

brash; so it's dangerous? Is there risk involved? Is it especially bad to run into it half-cocked? YESSS SO DOING IT. He challenges his own strategic apparent-genius by running into things and seeing if he can run out. He plays chicken with himself.

truly, arrestingly uncaring; Bromy is, out of all the Shitennou, probably the one who engages with humans the best and most naturally of his own accord - he has a wide circle of drinking buddies and barflies and that barmaid chick who does the thing at the place, he'll remember when he's sober, and he genuinely likes being with them. They're his buddies! There's Jyou and Goro and Kyo and Morimoto! Buy another round! Except that without even needing to think about it, without one twinge of conscience or feeling, he would pass over all of them for the Shitennou's ends and search for their inevitable destruction in the Shitennou's goals. He would never save them. Shit happens. He doesn't care. Unlike his master, who developed a genuine affection for another human being, Bromyrite is interested in humans and wastes his time with them but doesn't understand how his master eventually sacrificed himself for one. The only people he cares about in the world are the Shitennou boys. And even then. Not the healthiest thing in the world.

Personality:

Overview:

Appearances deceive. At first glimpse, Bromyrite is quite possibly one of the 'nicest' of the Shitennou - nice being an uneven word all in itself for him; he's not aggressively mean or nasty or aggressive. He is warm and approachable, pleasant even, unpretentious, fun-loving - cocky and self-aggrandizing and effortlessly like a shell in mid-career: he never stops, his energy exhausts, he pushes past all the limits. He's easy to please and easy to anger - and his temper spurts dissipate as quickly as they begin. In reality Bromyrite is a manic depressive who swings his pendulum back and forth, energy to ennui and action to apathy in a metaphorical heartbeat. His periods of deep black depression are balanced out by his periods of manic, euphoric energy, dragging everyone else down with him to hell. He is a man with a deathwish and severe, intense familial issues, kind to humans and perhaps the most unkind with his complete lack of conscience regarding them. He's a gamblin' man, a racketeer, a wanderer, an emotional leech, and his worth to the Shitennou begins with his extreme tactical kung-fu. He is the Shitennou's strategist. He is also, however, the Shitennou's unstable mess-up.

Self-image:

Bromy's self-loathing is categorised by an inability to reason out his hatred or try to repent or better himself - he blames the world for creating Bromyrite, for what has happened to him, and his search for repentance is inevitably a search for entropy. Repentance doesn't exist for him. He'd fall down a well, only he's too pathetic. He wants to live, deep inside his soul; he just doesn't know how to or where to begin, and in this confusion coupled with his mental trauma gives us Captain Mood Swing. He hates everybody - he hates what the world did to him; he hates indiscriminately, devoted only to the Shitennou. He's messed up and he considers himself the ultimate fuck-up. This is amusing when contrasted to his "manic energy" persona, who goes off half-cocked without waiting and is an open braggart about his abilities and strategy-fu. He's more of a "Stand back and watch how I do it, kids," doer show-off than a "I'M AWESOME, LET ME TELL YOU ABOUT IT" bragger; he follows through with his boasting. He does, however, have a thousand and one unlikely stories of shit he has pulled, and can and will bore drinking friends with them. (He'll just always follow up if asked to prove it, by doing more ridiculous things.)

When he's in a black mood, Bromy openly derides his talents and hobbies (such as being Poker Master General) as ridiculous and is apathetic towards his tactician genius; he just doesn't care. They don't matter. Not a lot matters. He is contemptuous of himself. The self-image when he's in the black mood is the real underlay of what he believes than when he talks in the manic energy period; the manic energy is, in fact, simply the overlay to the self-absorbed self-loathing. He desperately needs the Shitennou boys to love him (no this is not the start of a Shitennou 'letters to penthouse' header) when he's in this mood; whereas he's confident of their admiration and fondness (overly so) in his manic stage, when he's in a black mood he is starved for love. He will emotionally leech and smother off other people in order to try to swim back to surface.

Bromyrite constantly focuses upon the crime he sees himself as having committed (and did commit) back before the defection with Iblis; he flays himself alive with it, it is the poison of his depression. His brother's ghost hangs around him like a shroud. He is a martyr to his own misery. Another person might have been able to pull their socks up and get on with life, but not Bromy. To rid himself of his depression would be, somewhere murky in his mind, to dishonour his brother's name. This name is the hair shirt I wear; and this hair shirt is woven from it's woven from your brown hair o/~ His misery is his own making and has turned him into something far uglier than what he was before.

Motives:

In trying to help Iblis repent, Bromyrite is flailing for his own repentance, even if he's convinced it doesn't exist for him. His loyalty to Iblis, then, is totally tireless, and what pulls him out of his swings to "I should probably die could one of you boys put ground-up glass in my cornflakes/pull the trigger/tie the noose/a whole bunch of things only I'm too apathetic and miserable to". The world has hurt Bromyrite; he doesn't care about hurting it, and feels bitter hot satisfaction at taking part in the destruction. He has very little conscience for anything but himself and the Shitennou boys, and goodness knows that he wounds them all enough with his proximity anyway. He is desperate for peace and thinks that Iblis will lead them to it, not understanding that the hole Iblis is digging will in the end pull everyone down with him in the end anyway.

As a shallow motive, Bromy wants revenge on Sailor Jupiter for his master's death - getting vengeance for Nephrite runs alongside his need to get revenge on himself. His grudge towards Zoisite can never be fulfilled due to Zoisite conveniently being dead: he does what he can with tormenting Talc, threequarters the time being brotherly love and the other quarter being disquieting genuine woe visited on his 'brother'.

His goal isn't as solid as Iblis' might be; like a wounded animal, he just wants the hurt to go away, and will pretty much take any avenue open to charge. He's too impatient and impetuous to ever think through his pain properly.

General Interaction:

Bromyrite is actually fairly easygoing and fun from first glance with the madding crowd, especially as Hitan - he's a bit of a chainsmoking drunk but hey, it's Japan, everyone's swimming in booze, he's just One Of The Boys. He's a gentleman thief, the happy-go-lucky conman - he gambles and spends all his money and laughs about it, buys the next round, and has effortless easy grace and manner about him that draws people near. He's charming in a roughish, slightly ungentlemanly way, the kind of guy who is really fun at parties. He's far from pretentious, a lovable rogue, airless and careless and intense. He does everything at a million miles an hour - it's never a dull moment; he wants the world and he wants it now, in the form of ridiculous cheap thrills like his souped-up fast car and junk foods and shitty movies. He has a lot of acquaintances but nobody - if they thought it through - could call him their actual friend; he does not give of himself emotionally, ever. He will drunkenly sing karaoke with you, but he will not tell you what he's thinking or feeling, he doesn't care about what you're thinking or feeling, and in reality he will take you into the alleyway and steal your soul and be wondering what he wants for breakfast. Bromyrite's cruelty is characterised by a total and apparently carefree lack of heart.

This cruelty is the same with the senshi - he cares about them more than he cares about the average human being, though, and this shows in his interaction. He's crass, rude and deaf to any suffering they may undergo - he goads them ceaselessly, and when they bring out his famous temper he is desperately eager to comply with violence. Bromy is easy to work into a rage - the downside being that this man is a genius for working on the fly, and that even if you work him into a white-hot fury his brain is still working like an oiled machine. It takes a great deal to have him "flying blind" and attacking genuinely unwisely.

In his black moods - which will be explained more in-depth in the next section - Bromy somehow has a switch turned off in his back: if forced to go out he will respond in monosyllables or not pay attention, his blazing energy flipped into a mood-sucking apathy. He finds it incredibly difficult to pay much attention to your average human in this state; and if one roused him to any kind of aggravation out of his lethargy would simply attempt to snap their neck. It is really not a good idea to let him out into the general public in this state: sometimes he will talk to himself, lathering up into a monologue, punctuated every so often by fits of furious weeping. CRAWLING IN HIS SKIN - in reality, Bromyrite's grief isn't the emo type, but more a really worrying bone-deep inhuman misery totally focused on himself. The rest of the world is somehow incidental.

Personal Interaction:

The Shitennou he treats all as brothers - Iblis and Kunzite as older brothers, Iblis in particular an older brother he cannot cross, the younger brothers sources of hilarious hijinks and torment. They of all people can easily make him mad - Bromyrite is the kind of guy who can dish but not take it, and his temper spats are pretty hilarious to behold - he lights up like a firework and perpetuates Immediate Violence when he's in his manic-energy state, mainly involving headlocks on the younger boys and severe middle-finger-giving to the olders. (He's just, you know, respectfully giving the older two finger. Literally. ("With respect: *MIDDLE FINGER* I HOPE YOU CAN SEE THIS, I'M DOING IT AS HARD AS I CAN") He teases and messes around and mucks around, boyish and brotherly. His temper is simple namecalling, goodnatured shoving, storm-in-a-teacup - he's all smiles ten seconds later, his anger is easily forgotten if something strikes him as funny. He attempts to incite his brothers into Doing Things That Are Fun (hey Talc, put down your GODDAMN MIRROR FOR ONCE and I'll buy you a drink!). He takes orders with gay abandon and madcap grace: there is nothing he loathes more than inaction, after all, and orders should be followed with questions asked later. He's a loaded gun that needs action or he's liable to explode. He goofs around, he exaggerates, he pokes fun, he is totally tireless in this. He doesn't have an off switch (or at least, his 'off' switch involves pulling out the plug). This can get really irritating. Especially due to his not knowing when to stop - he will niggle and niggle and niggle past all patience of another Shitennou brother, which can get explosive. He doesn't stress well either - he smokes endless cigarettes, not showing any sign of worry until he finally snaps. Again: goes much too far.

He isn't an immature brat unable to talk shop, however - he's intelligent and tends towards sophistication rather than a complete lack of dignity (except when he's lost his temper, when he has the magical ability to act as though he's around three years old). He can discuss at length engagingly about a variety of subjects, both academic and not - his impatience means that his studies have amazing breadth, just not depth. He can converse in a shallow way about, say, physics, but not be able to write you a dissertation. If his comrades go into "work mode", he will rise to the occasion - he's a soldier, after all, and his training with Nephrite wasn't for nothing. He is generous and considerate as a group tactician. The only problem is that as a soldier he is an independent worker and does not play well in a group. He wants to storm forward NOW and he can work well in a snap-decision way, sorry if you can't, he'll leave you in his dust! He is not the least bit protective; if he saves your ass, it's only so that he can show you how it's done. He considers himself immortal - this is mainly due to the fact that his 'manic energy' state gives him a bloated delusion that he is bulletproof and blazing, unable to be hurt. His 'black mood' self shows through in this as well - he has a death wish when he fights. He does not retreat: he cannot retreat. He is obstinate and cocky and is liable to burn out. Although he runs with all engines at full bore, his manic stage is, however, the most stable.

Let's address the Two Bromyrites: his mood-swings happen frequently, but not in a matter of, say, hours - he doesn't swing back and forth schizophrenically. Out of two weeks, Bromy is liable to spend about three days (give or take) in a black mood, and the black moods tend to a median of running continuously only about that long as well. He keeps to himself and his room and the Shitennou when this happens, and generally isn't visited upon the population unless he swings when he's out there and someone is caught in the crossfire. Black mood Bromyrite is the pendulum downswing to his deep depression, the cold and dismissive Bromy, trading his social niceties even with the Shitennou boys for being intensely lost and awkward. They generally bear the full weight of his grief - thankfully he busies himself mostly with the bottle, as he is genuinely a self-destructive alcoholic (only in a happy shoujo way, let's thank his upped senses for not, like, getting cirrhosis) but otherwise he is desperately needy towards his 'brothers'. He needs their company and despises it at the same time. He is cloying and suffocating. He is angry and vicious and spiteful to them with a truly acidic tongue and emotionally barbed words, and then suddenly begging forgiveness for his transgressions, deeply pathetic. His temper translates to hideous, violent anger spikes - he is a violent drunk and a violent depressive, whether his anger is met with physical objects or his brothers. Only dredged-up respect and some ungodly sense of preservation means that he's simply pathetic when faced with Iblis, but the other three get the full weight of his dull misery. And, well. They also get the full schadenfreude hilarity of Bromy's suicide attempts, which can get pretty funny 99% of the time, especially as he drunkenly asks the others to help him out. They probably have a 'Bromyrite suicide attempt' message on speed-text to the others. (It'd be more disquieting if they knew the full history of this, but anyway.) "PUSH THE CHAIR AWAY GODDAMNIT." "... uh-huh." "I MEAN IT THIS TIME." "... okay well I'll just push away the - " "OKAY STOP DON'T PUSH IT AWAY." (As a note, most of his suicide attempts only range the hanging-asphyxiation route. CHARMING? SURELY)

Manic!Bromyrite is the far more stable man - the only clue to not being the most stable of houses built on the sand is his euphoric, wild, over-the-top energy. He's coherent and intelligent; in fact, he seems relatively and blessedly normal in comparison to some of his brothers. The temper is a downside but he's pleasant and fun, just, a little pumping-the-pedal insane. Manic!Bromyrite is him burning himself dry; exposure to him for long periods of time shows this. It's his brain doing the hundred-metre sprint and when he stumbles to a halt it's as black mood!Bromy - both sides are as self-destructive as the other. It's just less overt as manic!Bromyrite.

Conclusion:

He's the impetuous cowboy who shoots his guns up into the air all at once, a cocky burn-out braggart hedonist alcoholic. With a terrible, terrible mental illness. HIJINKS ENSUE, or they don't.

Appearance:

Face: Bromyrite resembles nothing more than a sharp-jawed Celtic drawing - his features are somehow old and timeless. Strong-jawed, high-cheekboned, hawk nose - his skin is tanned red-brown, warm chocolate. His face is fine and frank, a little squarish, and fairly definitely that of a man's - he was the one out of the other apprentices who could fake being seventeen when aged fourteen in order to impress the Ladiez. What he doesn't look is refined - he's attractive in an almost primal great-DNA way, strongly-marked features. His smile is crooked and devastating: his teeth are whitey white Colgate white. Much like Talc, he's got his own scars, but he thinks his look rakish and so he doesn't cover them up - a chunk has been taken out one of his eyebrows, another scar is on his jawline, and his nose was obviously broken at some point in the past. The eyes are startling in his face - they're a deep, liquid blueberry blue with very dark lashes, and they tend to crinkle when he smiles. Straight, unfussy brows, high forehead. His left ear is pierced with a simple gold hoop, very piratical.

Hair: Cut to his shoulderblades and depressingly curly and thick. He has LOTS of hair. Bromy's hair is a rich, bright copper colour, shot through with darker bronze and lighter coffee, which falls in a riot of slightly untameable curls. He tries to adjust this by a. beating it back with a hairbrush into a ponytail and b. stealing Talc's conditioner. A couple of hopeless cowlicks fall into his eyes; sometimes he gets impatient with them and uses a bandanna to get them out of his face, which just completes the "I am a disaffected pirate yar" look. He is deeply lucky to not have the kind of curly hair that frizzes. Then again, having silky ringlets isn't exactly the most masculine thing ever. Bromy's hair is bright and wild and fun and kind of makes you want to pull it. He rarely worries about it unless it's impeding his vision; a brush through and a hairtie is his hair-care regimen (apart from Talc's stolen conditioner, which at least bespeaks secret follicle inadequacy). Here, have the world's shittiest colour study.

Build: Somehow the Metabolism Gods were kind to Bromy: despite having the world's worst diet and an unholy love for cigarettes and booze, he never seems to keep the fat on. This is possibly due to the fourth mystery element, which is Stress, and Stress' little helper, Mr. Punching Bag. Bromy is built with long, rangy muscles; he is an arm-to-arm bruiser with wide shoulders and muscular arms, narrow-waisted and long-legged at 5'9". He skirts the line between "stocky" and "lean". He's definitely a bit more powerful-looking than Talc, with more distinctive muscles, but what he has are ropy and sinewy and old and not exactly Classic Beefcake. This can be happily attributed to Nephrite lovingly punching the living daylights of him through his apprenticeship. (It was character-forming!) His body type, therefore, is more "swimmer" than "Captain Beef". Jungle cat, not bear. (And with all the six-packs he consumes, he should be ashamed of himself that he does have a six-pack.)

His skin is uniformly burnt-tanned, red-brown, slightly like a paler comic-book Red Indian. Big hands: his knuckles are also arrestingly scarred, from his teenage love affair with Mr. Tree. A set of ragged scars run from his left nipple to the opposite hip, and one cleanly at his thigh. A cluster of starburst scars decorate his left shoulderblade.

Voice: Bromyrite's voice is low and scratchy, courtesy of the tobacco industry: definite baritone (but less of a lyric baritone than Talc's - more a kavalierbariton, music nerds). His accent is a little sloppy and comfortable - his voice is warm and tends to put one at ease, undemanding, unaggressive. It's comforting. It is the type of voice that could easily read you the phone book to sleep. Except when he yells: then his voice rises to about sixteen million anger-decibels and the 'scratchy' turns to 'bear growl'. The shock of it wears off to extended exposure, which means it's not really frightening for the Shitennou any more.

Clothing: Couture slob. Bromyrite affects the "just got out of bed want to go back? ho ho ho" style of dressing - all his stuff is very well-made, good label if not in some cases off-the-rack, he just tends to wear it a little carelessly - buttons undone, shirts a little wrinkled. He wears the clothes; they don't wear him. He goes for slacks and button-down shirts with the sleeves rolled to his elbows, or sleeveless tops and jeans; he has an indiscriminate fondness for sunglasses and he has a very battered fedora that somebody really needs to burn so he stops wearing it. He favours earth tones, with some blues and greens creeping in, and if he had stubble would complete the look - "I AM AN ITALIAN STARRING IN A BEER AD!".

History:

Bromyrite was born in a small quarry village, the middle of three brothers. At around seven years old, his father and elder brother were killed in a mining accident; he was left in the world with his mother and his younger brother, who was a mere three. His mother was catatonic with grief; his brother had just been diagnosed by the local doctor as having a rare illness to do with his kidneys, and would need expensive medicine in order to live. Generally this kind of story opening never can end well. But furiously optimistic, obstinate and die-hard, Bromyrite rolled up his sleeves and accepted the challenge. His mother was incapable of looking after his brother; he would come home and spoonfeed her. His brother, Iodyrite, was strapped to his back as he worked as a stonecutter. Thankfully, Iodyrite was born with one of the sweetest personalities known to man; he was patently adorable and charmed all the other cutters into letting him be at the site and continuing to let Bromy work there. That problem was solved.

The problem with his mother was solved too, only in a much more disquieting way; she broke out of her catatonia a year later only to hang herself. (Yeah, this is the happiest story in the universe.) It was at this point that usually happy-go-lucky, determined Bromyrite's temper started to flare: children are unkind, especially to a suicide and even more especially to a child with no elders to protect him, and his job was in jeopardy due to his willingness to punch in the face everybody who said anything about his mother or his brother. He was also a cheat; when he had the time to play with the other boys (which was not often) he would join in with their games of chance or their silly snail races etc, and win every time, which started the rumour that he was a cheat. (He was, in fact, a cheat: the money all went to Iodyrite but he was a cheat nonetheless. He learned later that to keep on with conning the village boys he had to let them win occasionally, but the damage to his reputation was already done.) He resented his mother terribly for doing what she had done; but nonetheless he resented all who teased him more. It was Iodyrite who kept his job for him - he was terribly cute and sweet still, and the villagers pitied him. They pitied Bromy too; but it was easier to pity Iodyrite, who had the nicer nature. Bromyrite might have resented his younger brother, only he loved him more than anything else in the world; he would work long into the night in order to scrape up the money needed to keep him in some semblance of health, forgoing meals so that Iodyrite would eat. He was, however, canny enough to know that no matter how much he martyred himself, the money was running out (he supplemented his income selling his mother's jewellry, gathering flowers and herbs, doing odd jobs) and something had to be done.

The one interesting feature of the quarry village - of which they boasted long and loud - was that one of the great Shitennou's mothers had come from the one noble house they boasted, a sort of countryside estate where she had been born: the Shitennou in question, Nephrite, only came there about once every two years to see how things were, but they were still proud that he came into the area at all. It was around this that Bromyrite hatched his desperate plan: when he heard that Nephrite was going to come back in a few weeks for a brief visit, all of Bromyrite's neurons fired down into one idea. The first night, Nephrite slept in peace: the second night, he was kidnapped.

With a large amount of bribery, intense sweaty ninja-fu past Nephrite's elite guard, the art of illusion, large amounts of rope and a small chicken, Bromyrite planned and made his way into Nephrite's bedroom: there he calmly and quietly set up a trap. It was pretty much only when Nephrite awoke hog-tied at the bottom of his own gardens that, sweating bullets, Bromyrite realised exactly how stupid an idea it was and how badly it could go wrong. Nephrite was surprisingly sanguine about waking up in the cold, tied down in ropes at the banks of the lake: he also did not appear very worried at Bromyrite's teeny weeny knife. He asked if Bromyrite had taken him here with the intent on murder: no, came the answer, I want to be your apprentice. Nephrite then spent a very entertained half-hour probing Bromyrite on how he had done it: he laughed a lot, especially at the chicken. This time was also spent undoing Bromyrite's knots. Realising that he had committed treason, bewildered, confused at the laughter and getting madder all the time out of panic, Bromyrite eventually demanded to know what Nephrite's answer was. Rising from the ropes (because Nephrite is a total drama whore) his wannabe master said that he would accept him on one condition: if he did it again, the next night. To make an already long, long, long story slightly shorter: with two more chickens, stressed-out and insane after watching the house all day and making notes, mining teeny-tiny tunnels from the basement and general Final Fantasy Tactics super mega chicanery, Bromyrite reached the Goblin City before the clock struck thirteen - uh. He reached Nephrite. As a final question, Nephrite simply asked him to show why he should take him on as his apprentice; Bromyrite, in equal simplicity, asked Nephrite to provide a coin, and said that if tails came up he would be sent away; heads, he would be apprenticed. The mark was inevitably heads. "See," said Bromyrite, "I should be your apprentice because luck is on my side." "LOL," said Nephrite examining the coin, "no, you should be my apprentice because you are the most AUDACIOUS LITTLE SHIT; you swapped coins at the last moment and this one is weighted. LOL FOR FUCKING EVER." (Only in non-lolspeak.)

Deeply impressed by Bromyrite's brain, stubbornness, perseverance, persistence, ability to go the distance, and last but not least complete and total incorrigibility, he took Bromy on. He was nine. When he showed up with Iodyrite on his back, to Nephrite's credit all he did was sigh deeply, call Bromyrite an asshole and they were on their way.

The mentorship was tempestuous, dull, and a lot of fun all at the same time: Bromyrite and Nephrite tended to both fight like cats and dogs, but there was nobody Bromy respected more in heaven or earth than his master. At just a word, Nephrite could cease his yammerin'; he was the only one who could actually get his apprentice to stop and not pass a line. He soon figured out, though, that Bromyrite found book-and-study learning a terrible snooze, but then found out that strangely enough he would learn better if he was learning how to spar at the same time. He was also the Strategist Nazi, it being his own pet function, and Bromyrite had to suffer infite games of chess and tactics as well as having to study about a hundred thousand tacticians and Long Boring Battles They Had Fought. Bromyrite was blissfully happy: his little brother was with him and wanted for nothing either, living safely in the palace, with all the knowledge and medicine the palace doctors could get. Iodyrite was a great fan favourite - Nephrite might have been criticised more for taking on his apprentice's little brother as a ward too had Iodyrite not been so sweet that he made people's eyes go back in their heads. He was gentle and patient and near-saintly in his radiant goodness, everything that Bromyrite wasn't; far from being jealous, Bromy would brag about Iodyrite fairly constantly to anyone who was willing to listen and lots of people who were unwilling to listen. He was petted and coddled, and Bromyrite's love and devotion to him was open and endearing. Especially as, once he had recovered from the shock of what he had done, Bromyrite's head swelled to grotesque proportions and he was a daredevil braggart immortal to any of the slings and arrows of life. Hadn't he got this far on his wits alone? Nephrite, nothing loath, didn't let Bromy get complacent, and worked him to within an inch of his life. The temper he couldn't do much about except introduce Bromy to Mr. Tree, who was to become a bosom and slightly splintery pal. He was proud of his apprentice; they had a strength of brotherhood that some of the other apprentice-masters maybe lacked, and it was fairly obvious Nephrite thought you couldn't get a more amusing and worthy little-brother-apprentice than Bromy. The only shadow on his life was the fact that, as he grew older, Iodyrite's illness became more pronounced: only Iodyrite knew how far it had progressed. Nephrite suspected, and Bromyrite buried his head in the sand. When Bromyrite was eighteen, they moved Iodyrite out of the palace and into the countryside for his health: Bromy would make long, boring commutes so that he could remain with him, and when he had to be away from his side both would write long letters. (They were the type who would write long letters if they were separated for, say, two days.)

It was around this time that Nephrite started receiving letters of his own from Princess Jupiter; his master was unusually, tensely private about them where he had kept nothing from Bromyrite before. Although there was a little feeling of Daddy Has A Girlfriend resentment, Bromyrite was mature enough to shrug and let Nephrite have his own life; also he could steal the letters and read them out in dramatic, high-pitched reading to Iodyrite (which was not mature but piss hilarious) (with the added spice of danger that Jupiter and Nephrite would rip all of their arms off and beat them to death with them if caught). He was twenty-two when war began brewing, but he was too distracted to care; that was the year that Iodyrite's illness started to waste him away. He had only survived so long at the sufferance of the best of medicine money could buy and lots of rest, and within two months he was confined to his bed. Bromyrite blew off most of his duties o sit with him; he was still of the opinion that Iodyrite would live, would get through this, but it was not an opinion Iodyrite shared. Bromy dismissed the nurse and cared for his little brother himself - Iodyrite was in more pain each passing day, and although Bromyrite cared for him with more gentleness than he had ever been able to show anyone else, Iodyrite was cracking. One morning they had an enormous fight when Iodyrite told his brother that all he wanted to do was die and end it. Bromyrite blew up at him as being selfish, fatalistic, cruel - how could he say such a thing? He had worked all his life for him, and now he was saying shit like that? Iodyrite countered that he was tired of being a saint, tired of being good, and he wanted to be selfish - he wanted everything to stop, he wanted to do something for himself. They raged at each other bitterly for about two days: well, Bromy raged, and Iodyrite kind of raged a little but slipped in and out of racking pain. The last night of his life he wasn't even human any more - just a weeping, delirious near-corpse on the bed, not even able to plead with his brother any more. Bromyrite hadn't slept for days. Finally, pushed beyond all reason by madness and grief and hatred, he was the one who put the pillow over Iodyrite's face.

When he came back, Beryl was gathering the army against the Moon, and his comrades were in the process of defecting. All he told them was that his brother had died; they found an incredibly changed man in Bromy, quiet and stone-cold with grief, the catatonic pre-cursor to what would later morph into his manic depression when he found out about his master's death much later. He didn't even need to think about it to follow them - his loyalty was to them, and Endymion's perceived betrayal meant there was no sympathy in Bromy's shrivelled little heart. When the Earth Kingdom fell, he was put in stasis along with the rest of them to go forward into the future, and some cruel aspect of his grief meant that all his memories were clear and bright the moment he woke up. There was to be no release for him in amnesia. The numb silence swung down the pendulum into bitter, suicidal self-recrimination, and he slummed it in deep terrible gloom until Iblis found him once more. This was good and bad: it started to claw him out of the long-term depressive episode, but he also found out that Nephrite was dead, which crippled him even further in the long run. His master left him some long, depressively rambly letters which he had obviously written in the last week or so of his life - defending his relationship with the human girl and exactly how he felt about her, which he made no bones about. Bromyrite found these letters both tragic and, to his mind, a little deluded, but Nephrite also made no bones about Zoisite's involvement. This started Bromy off down the path of redhead-haet and Zoisite-haet. In these letters Nephrite also bequeathed to his apprentice his Fast Car and collection of schway shoes.

With Iblis and the Shitennou apprentices, Bromyrite didn't quite get hope, but he had a job - a duty again, something to do, his revenge for both his master's mistakes and his own. Rather than finding some kind of mental equilibrium between his grief and his normal self, he never got over Iodyrite's death or his hand in it. He did not trust his motives: he could not tell himself that he had done it to put his brother out of his misery. He had murdered Iodyrite. It was simple as that. He could not move forward; he was stuck in denial and rage and shock, and the numb silence turned into heavy depressive episodes with longer periods of mania. He was stable enough, though (possibly after a lot of slapping) to form the hypomanic shadow of his former self: happy-go-lucky Bromyrite who did not have a heart, the false front over what lay beneath. None of his training was dulled; he was totally, bitterly loyal to the Shitennou cause. There was nowhere else for him to go, and nothing else for him to be, and he never even contemplated other avenues. Ironically, just like Iodyrite in his sickness and everything Bromy raged at, all he seems to want is for everything to be over.

The nature of his brother's death is still his well-kept secret. He somehow believes that if it came to light, he would lose any perceived affection from the Shitennou, and they would hate him just as much as he hates himself. They are all replacement Iodyrites for him. WOO UNHEALTHY COMPLEXES GO

Current Situation: From a tactical point of view, Bromyrite argued that it would be best to have a Shitennou who was more or less a "free agent" (which can also be seen as Bromyrite arguing against wanting a real job). He takes on the guise of gambling-addict Nashikokyuu Hitan, professional gambler and professional layabout, living both hand-to-mouth and off some kind of previous wealth. Disarming, irresponsible, charming - he lives half the time in a fairly nice apartment in Shinjuku and cultivates drinking binges the other half of the time down at the local bars. (Of which there are a lot - it's SHINJUKU)

Mundane Disguise

Occupation: Hitan is a gamblin' man who lives off his own winnings, and by "lives off" we mean "drinks beer off his own winnings". He's a hedonistic drunk layabout, a self-styled go-it-alone cowboy. EXCEPT COWBOYS WORKED, HITAN. He's a faux-desperado.

Appearance: As Hitan, the most arresting change is the hair; from shoulderblade-length copper curls to a chin-length, slightly wavy mop of chocolate-brown pulled back in a short ponytail. The eyes shift to a pleasant hazel colour, brown-gold-green, the skin lightens and loses the reddish undertone, giving him a normal faintly-Asiatic caramel. His clothing choices are exactly the same as Bromyrite's, except for the fact that Hitan actually occasionally irons his shirts. Less "couture hobo" and more "artistically disheveled".

Personality: Hitan is a cheerful young playboy rather in the same vein of Nephrite's "Sanjouin Masato", only far less with the air of 'dignified businessman' - Hitan is a party boy, a wild chylde, a daredevil, a casino bunny braggart who can easily win it big and lose it all in the space of an hour by buying drinks for his layabout friends. He's careless to extremes - he gives the impression of being a rich boy slumming it, not having to do proper work due to his talent with the cards, a little spoiled and arrogantly aware of having life in the palm of his hand.

Unlike Bromyrite, it's much harder to ruffle Hitan's feathers - he's around mortals, after all; he doesn't give half a toss for mortals. Hitan's a cool, collected customer, who never seems to worry about anything. Hakuna matata. Live irresponsibly. Don't do anything productive! He tends to use people like kleenex - once they're not fun any more, he drops them like hotcakes. If you try to critique his way of life or bore him in any way, you're no longer part of his circle of friends. He cannot bear other people's misery or people Harshin' His Buzz; it's the Hitan Happy Fun Time Party, no drags or squares allowed. His lifestyle is madcap and suffocating and intense.

Warrior Information

Symbol: The Nsoran - the heart sign with the mark of the cross. It signifies grief.

Main Color: Light Blue (#B2DFEE)

Transformation

Sequence: Bromyrite reaches down and pulls his 'chain' from the ground, out of his own personal pocket of subspace; as it escapes from this hole, a dark miasma covers Bromyrite entirely with an opaque blue fog. When the last link of the chain is pulled up, the miasma suddenly dissipates, leaving Bromyrite in full uniform.

Introduction Phrase: Come on, like he's going to say anything like an introduction phrase. When he appears on the battlefield there's a far-off sound like clinking, scraping chains tightening over each other; it's not at all a nice sound. Bromy likes to wait for others to make the first move.

Fuku

Epaulettes: Pale blue with fringes, with what Shamebox described so artfully as the "fried egg" epaulettes. His symbol is picked out on each epaulette.
Shirt: Long-sleeved and the stiff, crisp fabric is cobalt blue, signifying his rank - #3D59AB. There is pale blue piping trim around the cuffs, buttonedge, hem and collar; the buttons are transparent pale-blue and appear to be glass. The shirt is belted with a cobalt-blue fabric belt. shirt that buttons in the center. Buttons and stripes should be in the primary color.
Gloves: White, buttoned at the wrist with two pale-blue glass buttons. The edges are hidden beneath his cuffs, but have pale-blue piping trim.
Pants: Cobalt-blue dress slacks with center seams, with the seams trimmed in pale-blue piping. The pants are tucked into his boots.
Boots: Knee-high pale-blue with a strap over the ankle, pinned to the base with two pale-blue bead buttons. Short court heels.
Accessories: There is a hoop earring in his ear of matte silver; a ligature of link chain is looped at one hip. The chain garotte is simply a length of thick steel chain around one and a half metres long. It's used as - the name might suggest - both a garotte and as a melee whip, though it doesn't have a weighting on either end to suffice as a chain whip. The garotte is a weapon that relies upon strangulation: an obvious suffocation tool. I'm also playing on the pun of "chains of depression". Hee haw. The chain can only be lifted by magical means, such as being used in attacks, so unfortunately Bromyrite cannot use it as a whip or weapon otherwise - it's simply too heavy, even for his strong build. He would sprain his wrists.

Attacks

Name: Short Of Breath
Effect: Bromyrite must be up close and personal to the target; with an open palm, he brushes the center of the victim's chest (sorry girls). He laughingly asks, "Short of breath?" and the target is immediately winded - all the air is sucked out of their lungs and they are faced with the sensation of being choked, immediately needing to breathe, in definite respiratory distress. Most people, except those of strong constitution, usually panic and clutch at themselves as they gasp for breath: a distraction, to say the least.
Restrictions: The problem with this attack is its simplicity - all Bromy is actually doing is winding you, forcibly taking the air out of your lungs. You can get your mojo back by simply breathing. All there is to overcome is the pain and panic of air hunger - it triggers very strong reactions in most humans to try to restore breathing. It can fairly easily stop someone from attacking (especially as it's fairly hard to speak when you're breathless). How severe it is depends upon the person's reaction - a panicky person may be far more affected, and someone who already has a respiratory condition may have trouble recovering immediately. It takes around ten seconds on average to recover from Short Of Breath. Bromyrite may use it around five times per battle (which is something like 'unlimited use' in a shojo rpg, but hear me out), but the problem is that with extended use in one battle the victim builds up a resistance - the second Short Of Breath, for one thing, will have a victim who anticipates the pain, and it only half-winds them. Do it three times and they may just feel very briefly the need to suck in air deeply. It can be blocked as long as you don't let Bromyrite near you, and if he misses the center of the chest the attack won't be as powerful. He does not have to wait in-between attacks, so the wimpy nature of this is kind of alleviated when you think that he can momentarily knock out five people at once. (Touching five senshi, of course, is another matter altogether.)

Name: Misery
Effect: Misery fills the target with just that, crippling misery; they recall all the truly unhappy events they may have had in their life and the full fresh weight of their grief then is inflicted on them now. This takes precedence over their other emotions - it is an all-consuming and crushing sorrow, which does not leave much room for aggression or concentration on other matters at hand. Some people may also flee the battlefield or even become paralytic with it, if they have had a great many sad experiences in their lives. The longer Misery takes hold, the worse it is, and they may start to hallucinate prior terrible experiences they have had. At the command, "Misery!" Bromyrite snaps out his ligature of steel chain; when it reaches his target, it does not physically wound them, but instead strikes down into the center of their chest again and intangibly forces through their skin. The last few inches going into the person's chest are glowing and transparent pale-blue. Restrictions: 'Misery' only lasts around fifteen seconds, whereupon it dissipates and the target is clear-headed again. If a target has had a fairly pleasant life without much grief, all they will feel is a general sense of unhappiness and grief, and without a certain memory it may be less crippling than on somebody who is reliving something specific - the death of a loved one, for instance. People with happy lives also do not tend to hallucinate. The strength of a person's will or personality may also aid in this - someone who can handle sadness or has come to terms with it will not be as brutally affected. Bromyrite can only cast this about twice per battle and only does it once, because doing it twice drains him deeply.

Youma

Name: Kraken

Sphere: Strangulation

Appearance: Kraken resembles nothing so much as an octopus that went and had a baby with an insane tentacle beast. A green-skinned humanoid, the two 'arms' that sprout from the trunk of his abdomen have numerous whip-like tentacles three metres long - the apex of the arm ends itself in a particularly long, menacing appendage. There are around twenty tentacles on each arm. The tentacles have powerful, mucous suckers on the inside. The legs are normal until you get to the feet - these also consist of two conelike suckers. Sucker-free tentacles fall from his skull to his mid-back, bound with a cord at the nape of his neck, so they serve as something like hair; the eyes are black-cornea'd with yellow irises and black pupils. Nose is normal; mouth is a hole ringed in teeth. The body otherwise is slick grey-green, with a few shocking sprays of blue dots at various points (hip, shoulder, right leg) and no distinguishing gender features.

Personality: Kraken is quiet and resentful of orders, but fairly reliable in carrying them out - he needs the violence and Bromyrite provides it. He is like a boa constrictor in that his method of death is suffocation before devouring, and his insatiable hunger means that the more the better - suffocation is a slow kill so he likes to go for as many people as he can at once. He can hold about three normal people within his tentacles before it starts to get difficult. Although Kraken can easily lurk on any angled surface - his suckers and tentacles mean he can slime up buildings - he is very slow in movement. He is powerful to make up for it, however. His only other problem is tracking - he can quite often leave mucous traces behind like a snail. You know when Kraken's been there. He is an egomaniac god-complex king who believes that he is indestructible, contemptuous and belittling of the so-called ants beneath his feet. Who are you to get in Kraken's way? He does not play well with others and may attack other youma if they get on his nerves (not difficult).

Attack

Name: Grappler
Effect: Six tentacles drive up through the ground; they are half a metre long and will attempt to entrap anything in their path, generally limbs (and generally ankles). Although they cannot crush a bone, their grip is extremely tight, and if someone is brought to the ground near one the danger of a tentacle wrapping around the nose and mouth area is great. This is generally a 'slow-down' technique attack.
Restrictions: Only six tentacles may be formed, and these are attached directly to Kraken - he is simply using a magic to transport his tentacles and anchor them on a safe place on the ground. Since they're still attached to him, beating them up is going to hurt Kraken as well. When all else fails, use fire! Fire will cause the tentacles to uncurl momentarily, allowing freedom. They can be frozen solid and attacked with sharp implements. Kraken can only also be so far away from the tentacles - he can't leave someone wrapped up. Kraken can only use this attack once, but it lasts as long as he wants it to. If you actually manage to destroy a tentacle, it'll mean one less tentacle for Kraken in the long run, which does add up! (Downside: he'll be SO PISSED OFF and hold a coherent grudge on whoever did it.)